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Unity Universal Render Pipeline modification

£20-250 GBP

Imefungwa
Imechapishwa almost 4 years ago

£20-250 GBP

Kulipwa wakati wa kufikishwa
I am an independent game developer / entrepreneur - I would like to modify the Unity game engine URP multiview forward renderer to keep the opaque+transparent render results for use in the next frame's shader calculations. (This is for mobile VR so traditional deferred rendering and/or Blit operations within a single frame are not suitable as they will cause too many resolves from the GPU to system memory) This will require good knowledge of Unity, OpenGLES3 and tiled rendering architecture. See attached document for more info on proposed method for achieving this... However I am open to discuss different approaches if they are more efficient.
Kitambulisho cha mradi: 25735334

Kuhusu mradi

3 mapendekezo
Mradi wa mbali
Inatumika 4 yrs ago

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3 wafanyakazi huru wana zabuni kwa wastani £290 GBP kwa kazi hii
Picha ya Mtumiaji
Hello sir i am ready to start this one in unity game engine so please send me message to start it well.
£500 GBP ndani ya siku 7
4.6 (84 hakiki)
6.7
6.7
Picha ya Mtumiaji
Hi, there! I've read all of your requirements carefully, and much concerned about it. As a programmer looking for a job, I think I can help you. When you reach me I'll be very happy. Please contact me over chat so that we can discuss further details and make sure we can go ahead with this project. And feel free to ask me anything... Thanks.
£135 GBP ndani ya siku 7
5.0 (4 hakiki)
3.0
3.0

Kuhusu mteja

Bedera ya UNITED KINGDOM
Birmingham, United Kingdom
0.0
0
Mwanachama tangu Mei 27, 2020

Uthibitishaji wa Mteja

Asante! Tumekutumia kiungo cha kudai mkopo wako bila malipo kwa barua pepe.
Hitilafu fulani imetokea wakati wa kutuma barua pepe yako. Tafadhali jaribu tena.
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