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Unity Game Coding -- 2

$30-250 USD

Imekamilika
Imechapishwa over 2 years ago

$30-250 USD

Kulipwa wakati wa kufikishwa
For anyone reading this getting deja vu, I recently posted this job. The freelancer that accepted it misunderstood my ad and was unable to actually do the work I needed, so I'm reposting. I'm working on a Unity videogame in C# that has two modified asset kit systems to handle the combat. This asset controls the player: [login to view URL] This asset controls the monsters: [login to view URL] The two have been modified already to work together and have a few quality of life improvements, so for anyone familiar with one or the other they'll look slightly different. For this job I'm wanting some editing done on the monster side, so most likely everything will be done with the emerald AI scripts. Emerald AI has two basic combat settings: Melee and Ranged, and they both operate exactly how they sound. For melee fighters, the combat is strictly hack and slash. For ranged fighters, the options are much more varied. You can add in particle effects, damage over time, magic circles, etc. What I'm wanting to be able to have these settings on some melee attacks, like being able to give a boss a special attack, or a rogue type enemy a poison stab attack. These variables exist in emerald AI already, but they can't be set for short range attacks, which is what I'm wanting. For what I'm looking for: Any method you prefer that allows me to add special attacks to short range melee characters. You can add in a third mode, like: Melee, Ranged, or Special. You can give Melee attacks the options to have those possible settings added in. I don't care what route works easier, just as long as I can have have Melee monsters that can do two things: 1: Regular melee attacks 2: Special attacks like how the Ranged attacks work, but close range. I have a test game with the scripts and demo monsters/player all set up already. Please feel free to ask any questions you may have. I would love to answer them. I'm trying to write this as clear as possible to avoid another lost week working with a person that only skimmed my ad. PS: The test game has unrelated bugs that don't matter and are outside the scope of this project. If you see something wonky and would like to pitch a separate job for fixing X or Y then that's fine, but otherwise ignore anything else that's off. This job is strictly for giving melee monster AI a shiny new coat of paint.
Kitambulisho cha mradi: 31596371

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12 mapendekezo
Mradi wa mbali
Inatumika 3 yrs ago

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Picha ya Mtumiaji
$0 USD ndani ya siku 7
5.0 (9 hakiki)
4.9
4.9
12 wafanyakazi huru wana zabuni kwa wastani $391 USD kwa kazi hii
Picha ya Mtumiaji
Aim2Excel is a team of enthusiastic gamers and developers. In the past 6 years of experience in gaming, we have created games across genres. We have architected, designed and developed high Traffic Network based games as well as addictive single-player casual games. We generally use Unity & JavaScript to build casual games. Most of our JavaScript games use Angular / React / BabylonJS / Phaser. We develop game backends in Java & Node.js. Our domain expertise and readymade libraries help you launch the game in half the time you would otherwise anticipate. We pre-conceive the minds of the clients as well as the players in order to deliver them good quality products. Our QA & Testing team then ensures periodic and consecutive checking of products to fit into the intended requirements. We have created some prominent games like 1. Board Games - Ludo, Carom 2. Card games - Teen Patti 3. Hyper casual games similar to Temple run, Mini Malaysia 4. Arcade games - Basketball, Bowling, Beer pong, Racing games etc. PROCEDURE followed by us in Developing Hi-tech Gaming Experience  Conceptualization  Requirement Finalization  Milestone Creation  Design and development  QA & Testing  Final Delivery We hope you find our application quite interesting, please contact us so that we can discuss about how to take this forward. Depending upon the scope of the products and the time of completion, the requirements are finalized.
$250 USD ndani ya siku 25
5.0 (1 hakiki)
2.8
2.8
Picha ya Mtumiaji
As I understand it, the task is to allow for 1 or more "Special" attacks, to be used variably in a melee context, right? I've never had a chance to use Emerald AI specifically, but I'd like to think I have enough of a grasp of state machines and combat AI basics to work something out; either directly through the AI System itself, or as a workaround wherein the AI System references something like a scriptable object per entity type to determine the desired outcome based on some predefined inputs. i.e. - Entity System detects the need for a Melee type action. - Melee Type action references a MeleeActions object, which has listings for "HorizontalSwing", "LungeForward", and "BackstepAttack". - Each listed action has a set distance at which they best trigger, or a random chance value, which is compared against a random call, The specifics of which can be ironed out later. - If none of the conditions for the actions occur, the fallback basic attack is used. I'd need to see more of how the project works, but I'm fairly confident I can give this a go.
$125 USD ndani ya siku 7
0.0 (0 hakiki)
0.0
0.0
Picha ya Mtumiaji
Hi! I'm sorry to hear you that someone has wasted your time, and thank you for being very clear with what you want. No worries, I've ready your post thoroughly and I totally get what you want. You want melee attacks to sometimes posses the same attributes as the ranged attacks do (probably for melee bosses?). For example, a melee boss, but his daggers are poisoned so his attacks will also cause DoT. I'm glad you have a test game setup, makes things much easier! I've been through Emerald AI's documentation and it seems pretty straightforward. I'm ready to take on this job and being it's my first task on here I'll make sure you're happy enough to give me a great first review.
$100 USD ndani ya siku 7
5.0 (1 hakiki)
0.0
0.0

Kuhusu mteja

Bedera ya UNITED STATES
NRH, United States
5.0
10
Njia ya malipo imethibitishwa
Mwanachama tangu Ago 31, 2020

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