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C++/OpenGL/GLSL: global illumination demo

$500-1800 USD

Imeghairiwa
Imechapishwa about 12 years ago

$500-1800 USD

Kulipwa wakati wa kufikishwa
Hi Coders, I need sources and executable for the Windows (preferably) or Mac application, that should do the following: 1. open a full-screen window with OpenGL; 2. draw a plane with several cubes/objects on it, and a single light source what can be moved with a mouse (movement is between the objects on a plane; elevation relative to the plane should be constant). 3. Lighting should be handled with the global illumination algorithm good enough to handle at least a single light bounce and produce soft shadows. SSDO, Cascaded Light Propagation Volumes, Modular Radiance Transfer are ok. Simple SSAO is not. This algorithm seems to be almost perfect: <[login to view URL]> <[login to view URL]> **Please explain your choice of algorithm in your bid request - this is important!** End result should look like: <[login to view URL]> - the part from 1:18 to 1:29 is what I actually seek. Requirements: - C/C++ as a base language. - OpenGL 3.2+ and GLSL shaders of version 3 or higher (no fixed function); it'd be nice if it worked on ATI and nVidia cards (I'll test on nVidia GT 555 and GTX 560 Ti). - the less external dependencies, the better. Please no GLUT or SDL, though I'm ok with SFML. I want to stress that I want a dedicated OpenGL application; please don't offer DirectX solutions. I'm not inclined to use off-the-shelf engines like Unity either. After this job, I have several more to offer to a qualified programmer. Good luck bidding.
Kitambulisho cha mradi: 2731141

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Inatumika 12 yrs ago

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Bedera ya RUSSIAN FEDERATION
Zhukovskiy, Russian Federation
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Mwanachama tangu Ago 26, 2007

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C++/OpenGL 3.2 (4) app: pool of water
$500-600 USD
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