We have assembled an erotic video chat but we fails the topic of the connections.
This is a model videochat where users are connected and entering credit purchase. Several users can view the model and the model sees users are connected, but presents the following problem:
It is a website programmed in php, flash video chat is made and connected to a Wowza streaming server
STREAMING IN CONNECTION ERRORS (Wowza service):
Scenario:
We have 3 flash applications that connect to stream:
- Flash sender through a channel. (FE)
There are "N" users issuers (EU) that connect and issue its own channel for each.
- Flash user control channel (FCU)
Each user issuer, through your control panel you can view and disconnect users receptors that are connected to the channel in real time.
- Flash 1 channel receiver (FR)
There are "N" users receptors (UR) which use the streaming video / audio of a given channel. (In a channel can serve multiple users receptors).
Problem:
- When a user receiver (UR) is disconnected from a channel ("[login to view URL] ()"), the flash receiver (FR) automatically detects it and proceeds to clean the space used by the UR.
if ([login to view URL] == "[login to view URL]" | |
[login to view URL] == "[login to view URL]" | |
[login to view URL] == "[login to view URL]") {
var p: Number = verifyUser ([login to view URL]);
arrUser [p]. user = "";
arrUser [p]. Basy = false;
_root ["camera" + p]. _alpha = 0;
_root ["camera" + p]. [login to view URL] ();
}
But even after [login to view URL] echo () and remove the box "camera", it is internally loaded on the FCU, since the actions of it is still running (the scripts that correspond to the UR). Also when you load a new UR, the box that held the previous UR is not filled but remains empty and connected the new UR is in the box below.
- When a UR EU was connected to a "channel 1" and then disappears out of the channel, and if then connected to an EU "channel2" this UR appears in both the EU FCU "channel1" and EU "Channel 2 "It is as if both got in or to stay saved.
What we need to know is if there is any extra way to disconnect a user receiver (UR), a channel (EU), if any parameter or method to call.
As indicated above, in the same panel we can see up to 4 users connected to the channel at the same time.
When one of these leaves the room do: [login to view URL] ().
But this is still present in the channel. Then pc. I was told I had to do a: [login to view URL] (), but what it does is to cut all connection with the streaming (this connection serves to channel the transmitter and receiver), so that all are disconnected. Let me know if there is any way to turn off all alone to a user (receiver) in particular.
For example, this command is to add a message:
[login to view URL] ("addMessage", null, channel, chatMessage);
So there will be some form of calling a procedure to disconnect a user receiver?
We need someone with the ability to solve this problem and another in fullscreen the video chat.
It also would have to install, develop and maintain the same Video Chat for other customers, so it is a continuous in time