Development environment: Linux. Libraries: Poco 1.60 & Boost (1.57)
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VSLiteClient: Compile and run as follows: # ./VSLiteClient
VSLiteServer: Compile and run as follows: # ./ VSLiteServer
The VSLiteServer event handler (onReadable) simply echoes the client content. In the real system the operations that will be performed based on the client input will be relatively expensive and may need to be offloaded to another process or even another server
1) Modify VSLiteServer code to read the data in the reactor event handler and then pass data to another thread(pool) that'll processes the data. You can simulate doing work within the thread(pool) by using a sleep (1/2 second, 1 second .. whatever)
2) Add an appropriate WritableNotification event handler in VSLiteServer code to send responses to client. The response to the client should echoing the incoming message from client as currently done.
hello
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$100 USD ndani ya siku 2
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