IrrlichtKazi
would like this demo fixed up so the flashlight works with the bumpmapping. would like the flashlight code in it to work like the video in the first url.
the demo in the first link needs to be compiles currently but crashes due to a bullet. compile on linux. i can add milestoned 4th week of june
would like this demo fixed up so the flashlight works with the bumpmapping. would like the flashlight code in it to work like the video in the first url.
there is one already there but it needs to be fixed. it only needs one library Irrlicht to compile with -DMINIMAL codeblocks cbp files are already working jamfile does not seem usable on suse linux so dont bother with it... cmake could be an option if you're that good.
there is one already there but it needs to be fixed. it only needs one library Irrlicht to compile with -DMINIMAL codeblocks cbp files are already working jamfile does not seem usable on suse linux so dont bother with it... cmake could be an option if your that good.
Xeffects reloaded, would like to be able to reduce the overhead and make the update call only do the essentials instead of recalculate all the lightmaps. baking lightmaps basically
would like this demo to just be portable without modifying the existing irrlicht source tree.
need pythonhome set so that i can use actual scripting import os import itertools import math import time should all work place into to check. Py_SetPythonHome( ); is what needs to work with or the extracted directory easy hobby work for opensource so pay is between 30- 60 dollar
i just kinda lightly put OIS in place would like someone to figure out how to get the events from the joysticks...would like someone to figure out how to get the events from the joysticks for the scripting system. for linux coders only at the momemt unless you can fix the python home folder issue not finding libs directory . will award project on 19th and first milestone on 29th. Required codeblocks and 2 librarys Irrlicht 1.8 Python 2.7 x11-dev package use debug minimal target to get the basic 2d engine working and starting. the controls are in scripting/pyinput.h and in input/controls/iois/ folder can pay for some ongoing other features/games/apps and engine work after this project is completed.
would like someone with or has access to a microsoft forcefeedback steering wheel and codeblocks IDE to fix this demo so the steering wheel feedback system works. probably used to im not sure what changed or what it needs extra now.
you will need irrlicht 1.8.4 for this. can pay at months end. looks like it should work but does not. possibly a simple fix
Was wondering if someone could get one of the examples working where Irrlicht can be rendered inside SDL. I just put a bunch in here thinking one of them used to work, cant remember which maybe only the joystick demo works but I am looking for the rendering version. should work on linux, also use 1.8.4 the SVN version had issues last checked with QT possibly others. driver->setRenderTarget(rt, true, true, video::SColor(0,0,0,255)); driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); driver->endScene(); video::IImage* image
basically we need to parse and animate wind data so particle system experience is a for C++ and Irrlicht or OpenGL. virtualmachines mate gamedev image with irrlicht demos this has example for sphere mapping . suse 15 virtualbox image - for qt or codeblocks work I can pay/add milestone after 28th.
would like a working copy of irrlicht lime with an IDE to work on it and compile with. I last had it working on linux with MONO develop but now it wont seem to compile for me on linux.
was wondering if someone could get one of the examples working where irrlicht can be rendered inside sdl. i just put a bunch in here thinking one of them used to work i cant remember which maybe only the joystick demo works but i am looking for the rendering version. should work on linux. also use 1.8.4 the svn version had issues last i checked with qt possibly others.
would like a website built with this with working buttons and using phpcli parser to generate the html. see attached screenshot for its current state, you can find example html in the media/assets folder skills required html irrlicht API c++ codeblocks librocket it is opensource project LGPL or MIT when done.
would like a website built with this with working buttons and using phpcli parser to generate the html. see attached screenshot for its current state, you can find example html in the media/assets folder skills required html irrlicht API c++ codeblocks librocket
would like to compile something made with Irrlicht to run as a basic window manager. with ability to display other x11 windows and manage x11 sesson startx test --kiosk --
would like the shaders from xeffects for irrlicht to be ported to opengles so that they may run on emscripten. i can help with compiling the main project but when it comes to shaders no experience yet.
would like to compile something made with Irrlicht to run as a basic window manager. hope this helps, i think there are some wrote in SDL too.
would like a website built with this with working buttons and using phpcli parser to generate the html. see attached screenshot for its current state, you can find example html in the media/assets folder skills required html irrlicht API c++
all the errors are listed below for a handful of shaders. ERROR: 0:6: 'gl_Vertex' : undeclared identifier ERROR: 0:6: 'x' : field selection requires structure or vector on left hand side ERROR: 0:6: 'gl_Vertex' : undeclared identifier ERROR: 0:6: 'y' : field selection requires structure or vector on left hand side ERROR: 0:8: 'gl_Vertex' : undeclared identifier ERROR: 0:8: 'x' : field selection requires structure or vector on left hand side ERROR: 0:9: 'gl_Vertex' : undeclared identifier ERROR: 0:9: 'y' : field selection requires structure or vector on left hand side ERROR: 0:10: 'gl_TexCoord' : undeclared identifier ERROR: 0:10: 'expression' : left of '[' is not of type...
irrlicht websockets demo needs http header information added so it can work in firefox. currently it is working but shows only grey screen. its more than just adding a header to the html file, needs the http header information $100 budget
caffe neural network prediction for later stages of development basically we need to parse and animate wind data so particle system experience is a for C++ and Irrlicht or OpenGL. virtualmachines mate gamedev image with irrlicht demos this has example for sphere mapping . suse 15 virtualbox image - for qt or codeblocks work
OpenCV greenscreen removal and marker location for adding 3d models. would like even green through hair to be transparent. (imagemagik has issues with hair) Change background to look like you’ve visited other places. Base code on Irrlicht OpenCV demo. SuperImposing faces with DeepFace ? makes you look like you have a muscle builders body or something like that. looking for a coding partner, someone who would be interested in using their own software after and that can help me succeed in this venture. this will be ongoing work project under fairly tight budget i do alot of graphics work myself too.
...- Write geometry buffer code and other code - Test samples framework to see all examples are rendered correctly - Use Saga3D's SDL2 input system to detect keyboard, mouse events and send to CEGUI - Test if GUI reacts correctly with key/mouse input Description: CEGUI will generate vertex list, texture list, etc ... (you'll need to learn what CEGUI does by looking at its code: OpenGL, Direct3D, Irrlicht, Ogre renderer). After CEGUI generate those, we need to render to the screen using Saga3D, which is is an abstraction of Vulkan API that I make. So the work is mostly to understand CEGUI's rendering code then you can ask me how to draw that with Saga3D. To get accepted: After posting the bid you will spend 15 minutes looking through my code on bitbucket (downloading...
Hi. I would like to control the camera in Cesium 3d tile in FPS game. There are some many collision detection and response algorithm. Your task is to implement with JavaScript in CesiumJS. One of the useful OpenSource is Irrlicht 1.8.4. If you do not know about CesiumJs, 3D Graphics, do not bid. Thanks.
SSH File browser show folder icons and create application launchers for extensions /local files with split pane for remote files. Irrlicht GUI using system command binary SSH ELF no sftp just straight ssh with uuencoded file transfer
would like this converted to run on irrlicht in c++ using online dataset.
looking for a basic irrlicht gui to receive libircclient messages. can use the bot example included with libircclient.
player model attach to bones for physics engine and irrlicht.
would like to have an irrlicht CSG demo that uses with irrlicht mesh buffers. basically just recreate using irrlicht rendering engine.
would like to have opencsg used with irrlicht without the glew and opengl code irrlicht only, model boolean operations like add subtract , intersect and difference examples
Hallo xzan88, after searching and filtering for some Freelancers I found your profile. I am contacting you, cause I would like to hire you, but would like to ask something before. Our company needs a RenderEngine which uses OpenGL and a DesignerTool to develope Templates for the Renderer. On the web I found the Engine and an Editor from Irrlicht. The guys behind the scenes are saling the Sourcecode behind those tool. So I wonder if it makes sense to use this code and adapt everything to a result which fits our needs. Could you imagine to do this for us, or maybe you have already a RenderEngine and Designing tool and would could customize this? If you are interested, please contact me and we could discuss further details and talk as well about money. Here the links to Renderer ...
...have responsibility to develop and maintain an Angular directive in charge of displaying and editing interactively a 3D model in web applications. This requires a real expertise of Javascript and Angular components, as well as understanding of scene graphs and 3D transformations. Expertise: - Angular.js & Javascript development and architecture - Scene graphs & WebGL 3D APIs (WebGL, , or Irrlicht, Ogre 3D, OpenSG…) Knowledge: - Aware of public APIs and/or SDK (Facebook, twitter, geo-localization…) - Network technologies (cloud, Load-balancing, DNS, Proxys, Firewalls, caching…) - Code tooling (continuous integration, Maven, unit tests) - Deployment, monitoring, performances Is a plus: - Java EE frameworks - Service Oriented Architecture - REST web s...
...have responsibility to develop and maintain an Angular directive in charge of displaying and editing interactively a 3D model in web applications. This requires a real expertise of Javascript and Angular components, as well as understanding of scene graphs and 3D transformations. Expertise: - Angular.js & Javascript development and architecture - Scene graphs & WebGL 3D APIs (WebGL, , or Irrlicht, Ogre 3D, OpenSG…) Knowledge: - Aware of public APIs and/or SDK (Facebook, twitter, geo-localization…) - Network technologies (cloud, Load-balancing, DNS, Proxys, Firewalls, caching…) - Code tooling (continuous integration, Maven, unit tests) - Deployment, monitoring, performances Is a plus: - Java EE frameworks - Service Oriented Architecture - REST web s...
...have responsibility to develop and maintain an Angular directive in charge of displaying and editing interactively a 3D model in web applications. This requires a real expertise of Javascript and Angular components, as well as understanding of scene graphs and 3D transformations. Expertise: - Angular.js & Javascript development and architecture - Scene graphs & WebGL 3D APIs (WebGL, , or Irrlicht, Ogre 3D, OpenSG…) Knowledge: - Aware of public APIs and/or SDK (Facebook, twitter, geo-localization…) - Network technologies (cloud, Load-balancing, DNS, Proxys, Firewalls, caching…) - Code tooling (continuous integration, Maven, unit tests) - Deployment, monitoring, performances Is a plus: - Java EE frameworks - Service Oriented Architecture - REST web s...
...have responsibility to develop and maintain an Angular directive in charge of displaying and editing interactively a 3D model in web applications. This requires a real expertise of Javascript and Angular components, as well as understanding of scene graphs and 3D transformations. Expertise: - Angular.js & Javascript development and architecture - Scene graphs & WebGL 3D APIs (WebGL, , or Irrlicht, Ogre 3D, OpenSG…) Knowledge: - Aware of public APIs and/or SDK (Facebook, twitter, geo-localization…) - Network technologies (cloud, Load-balancing, DNS, Proxys, Firewalls, caching…) - Code tooling (continuous integration, Maven, unit tests) - Deployment, monitoring, performances Is a plus: - Java EE frameworks - Service Oriented Architecture - REST web s...
...have responsibility to develop and maintain an Angular directive in charge of displaying and editing interactively a 3D model in web applications. This requires a real expertise of Javascript and Angular components, as well as understanding of scene graphs and 3D transformations. Expertise: - Angular.js & Javascript development and architecture - Scene graphs & WebGL 3D APIs (WebGL, , or Irrlicht, Ogre 3D, OpenSG…) Knowledge: - Aware of public APIs and/or SDK (Facebook, twitter, geo-localization…) - Network technologies (cloud, Load-balancing, DNS, Proxys, Firewalls, caching…) - Code tooling (continuous integration, Maven, unit tests) - Deployment, monitoring, performances Is a plus: - Java EE frameworks - Service Oriented Architecture - REST web s...
We will give details later on after first contact
I will need a Irrlicht Engine expert. More details will be given via PM's.
Hi, I need a Irrlicht Engine expert. More details will be given later.
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Using a provided 3D rendering, embed the rendering into a webpage. The 3D graphics engine used should be WebGL and Open Source, not requiring any additional licensing. The engine should load quickly, allowing the user to navigate left and right, up and down and zoom in and out based on the camera location. The user must be able to pick a point (node) in the...WebGL and Open Source, not requiring any additional licensing. The engine should load quickly, allowing the user to navigate left and right, up and down and zoom in and out based on the camera location. The user must be able to pick a point (node) in the map which will then be saved. That same point must be easily accessed with one click for future. A few engines to consider might be Irrlicht Engine, Mink...
I am in need of someone who can develop a 3rd person, open world, rpg game development tool, very similar in interface to Gamemaker and RPG Maker Vx Ace. The engine should be able to support open-world large 3d maps, and should interface with open source 3d graphics engines like Irrlicht Engine: rather than using its own graphics engine. The tool should be usable by non-programmers to create basic, open world rpg's, but should allow scripting for those with programming experience (RPG Maker is a good example of this). If you are familiar with the operation of RPG-Maker, I wish to have its user interface and interaction with the software to be similar. Feel free to provide a quote
Dear Freelancers, I apologize for not completing past projects. I have always loved video games and want to primarily focus towards them. This does not mean I will not complete past projects. Anyway, I need to have Smash Nation ...now, I am going to lay down ground rules. Rules: A team who is dedicated to helping complete this project for at least a fixed price of $500 or profit share A team who will sign a Non-Disclosure Agreement A team who has a great resume These are some tools I prefer. But if the team has something better let me know. Here are the tools: Blender (3D Modelling) Audacity (Audio) Irrlicht, Unity or any other game engine I mean what I say with the rules. I am not going through those tough times again. I hope you understand. ...
This project is to write a 2D and 3D flocking simulator in C++ using Qt Creator and Irrlicht ( ) Source codes are provided in Java with the Processing Framework, so the project will essentially be a translation from Java/Processing Framework to C++/Qt/Irrlicht. Prior knowledge of Qt Creator and 3D engines is a requirement! The project is composed of 2 parts : - 2D part : Open and select the "Flockers" simulation (Other simulations are not be included in this project). This is what have to be translated in Qt/C++. Java sources are provided in manson.zip. It is essential that you use the Qt framework to draw in 2D, for example with QPainter ( )
FOR A COMPLETE DESCRIPTION, PLEASE SEE THE ATTACHED PDF I'm looking for a programmer with experience in 3D graphics programming to create a library that generates images of a 3D hand. I prefer if this project is done in Ogre3D, but I will considers offers using Panda3D, Irrlicht, Crystalspace, OpenSceneGraph, Delta3D or others. You will have to develop a C++ class that creates single-frame images from a 3D rigged human hand model. There is no animation, no displaying on screen and only one frame at a time is needed. This should be done simply like this: import the 3D rendering library load the model manipulate the model (rotate, move fingers, apply defomrations) render (in memory, no display) return relevant data (rendered image, depth imag...
I have been trying for weeks trying to make this work but i couldn't I need some help compiling some source files. In the files is a file included, i need them to be converted to codelite/codeblocks. also another problem is that i need to have these libs included to compile the project: the following libs are needed: lua(5.2);Irrlicht;freetype;event;sqlite3;glu32;opengl32;winmm;gdi32;Ws2_32;imm32 (see here for source that the files are needed: ) i have no idea where i can get these libs from and also no idea on how to add them to this project. since the creator doesn't exactly tell us how to compile this. the source files are open source and can be found here: what i exactly