Imefungwa

arcore app ın unity 3d project

There is an existing mobile app written in UNITY 3D.

The project only includes user interface changes.

Apk of existing code:

[login to view URL]

Example objects and material :

[login to view URL]

[login to view URL]

[login to view URL]

[login to view URL]

Following features are need to be added.

Application action list

1- User interface edits (link1) should be implemented and intro animation(link2) should be placed at the beginning

Link1: [login to view URL]

Link 2 : [login to view URL]

2- Hand gesture for scale is available in the existing code. In addition to scale, rotating and translating objects should be implemented to the existing code. User could translate and rotate the object with the help of finger movements as seen in the video 00:03 - 00:12.

When multiple objects are rotated at the same time, objects should rotate in the resultant of objects center axis.

Link : [login to view URL]

Management of hand gesture rotation and translation of the objects could be done via “scale” checkboxes in treeload menu.

3- Loading objects from “.obj” file format takes too much time. Coder should place a folder in the app that stores objects in unity file format . When the same objects is loaded second time, app should use this unity file format for fast loading.

4- Problem: files with ".fbx" format can not be imported with texture.

Action : add import in runtime feature for 3d objects with ".fbx" file format. Just find an asset and implement it into existing browse folder feature. There should be no additonal scenes. App should understand wheather selected file is "obj" or "fbx" file and should run related import function automatically.

5- Problem: precision translation menu ,which moves and rotates objects, and gizmos affect the object with respect to axis that they modelled. Thus models do not move the same direction.

solution: A global axis should be created for translation and rotation. object axis and global axis difference should be take into consideration and all objects should move the same direction.

The freelancer has to complete all of the task and should provide all source/required files to create the app. Otherwise, freelancer has to fully refund the all payment

Ujuzi: Unity 3D, Augmented Reality, ARCore

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Kuhusu Muajiri:
( Maoni 1 ) Ankara, Turkey

Kitambulisho cha Mradi: #20792020

Wafanyakazi huru 3 wanaweka zabuni ya kadri ya $23 kwenye kazi hii

pratvala

Dear Client, Please let me know when would I start working on this project. I will also share my complete portfolio. Thank You, Pratik Vala

$19 USD kwa siku 7
(Maoni 2)
3.3
Rua0526

I have experience with all of the feature implementation of a modern mobile game. I can help with designing the mechanics of a game. I can also help with UI/UX if necessary. - 3+ years experience in Unity 3D and wor Zaidi

$20 USD kwa siku 7
(Maoni 0)
0.0
YunfengDev

Hi! I’ve read your post very carefully and understood what you want. I have rich experience in; • Unity 3d/2d Game(C#) • AR/VR(OpenCV, Vuforia, Wikitude, ARKit/ARCore) • Native Platform(Swift, Kotlin, Java) Zaidi

$30 USD kwa siku 7
(Maoni 0)
0.0