Why hiring a graphic designer is vital for your business in 2023
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
I already have nine planet atlases, each made up of fourteen 256 × 256 pixel tiles that my top-down 2-D space game uses to build procedural worlds. I now need every one of those tiles redrawn from scratch—same positions and edge logic—while boosting the visual quality. Dark tones still mark cliff tops and fills, light tones the walkable floor; for the desert set that relationship is reversed. Style direction The existing art is a seamless, slightly retro top-down look. Keep that feeling but push the fidelity: cleaner shapes, tighter dithering, richer specular details and generally more detailed textures. Colour palettes can become a little bolder as long as cohesion across tiles stays intact. Arctic and Desert are must-haves; seven additional biomes will follow once ...
I need multiple 256x256 pixel art tile backgrounds for a game. the background are tiles for different planet types for a 2D space game, i have 9 atlas with 14 tiles at the moment to use as a core base i'm wanting to recreate them aswell as add more variants for lower floor and cliff tops Ideal candidates should have: - Proficiency in pixel art - Experience creating 256x256 game backgrounds - ability to create tile atlas sheets containing 20 tiles per planet type Please provide a portfolio showcasing similar work. I've attached an Arctic planet tileset for a sample, if interested please create a sample from the image
I’m building a game and need a collection of original pixel-art assets to bring it to life. The final artwork will be used directly in-game, so it has to be optimized for real-time use and delivered in transparent PNG (or sprite-sheet) format. Scope • Characters: idle, walk, attack and hurt frames • Environment tiles: ground, platforms, props and simple background loops • UI elements: small icons, health bar, menu buttons Style & Resolution I’m open to any style that feels cohesive—classic 8-bit charm, richer 16-bit detail, or a modern crisp look—so long as it stays lightweight and readable on small screens. What I’ll Look For in Your Bid • Brief summary of your pixel-art EXPERIENCE on shipped or prototype games • A link...
Note: AI Submissions will be an automatic rejection I need two animated Windows cursors of Frieren from Frieren: Beyond Journey’s End: a “normal select” pointer and a “link select” hand. Both animations must be drawn in a retro pixel-art style, yet stays faithful to Frieren’s original colour palette so the character is instantly recognisable. Motion can be subtle—think mimic chest, cloak flutter, staff glow, or a gentle blink—but the loop should feel seamless and stay under 1 MB each so they load instantly. Final files should be delivered in .ani format (plus the individual PNG frames for future tweaks). Acceptance criteria • For the "normal select", it should be similar to with chibi frieren with her wand and for the ...
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
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